Monday, December 21, 2009


In addition to the comic from yesterday, there's a brief (and very flattering) interview with me up on the Vice site now: check it out.

Sunday, December 20, 2009


I've got a new six-page comic up on the Vice site today. It's called "Mensch". Check it out.

Thursday, December 3, 2009

Tree Trunks

Here's some stuff from the episode-in-production "Tree Trunks". The sign monsters were, I believe, colored by Ron Russell, and the brain monster by Catherine Simmonds.

Tuesday, November 3, 2009

Dragon in Color

Here's one of the storyboard panels that the design is based on, too, so you can see the whole process. I got to push this one pretty far.

(colored (perfectly) by Nick Jennings)
(board panel (I think) by Sean Jimenez)

Friday, October 30, 2009

Perfect Timing

Just in time for Halloween, here's some candy zombies and a couple of regular old candy people from "Slumber Party Slaughter"- an episode of Adventure Time that's in the works. I did a ton of these guys (sorta hogged all the fun designs on this episode) and you can see most of 'em over on the show's production blog.

They were colored (quite nicely) by Sandra Calleros, Catherine Simmonds, and our art-director Nick Jennings. And to try to give credit where it's due (even though it's tough to untangle with this stuff) there's a lot of Adam Muto (one of the storyboarders for this episode- he probably deserves more credit than I do for this bunch) in a lot of these and the guy with the candy corn eyes is based very faithfully on a Somvilay Xayaphone drawing.

Thursday, October 22, 2009

Adventure Time 6

Couple new designs (I wish I could post more, but I have to wait for them to be officially released via the show's production blog). A dragon (which is, I think, my finest design moment so far. Looks really good in color, too) and a naked wizard (you can see I had him wearing one of those weird porn star belly necklaces, but that got nixed.)

They're both from "Memories of Boom-Boom Mountain", same as the marauders from a couple posts back.

Wednesday, October 14, 2009

Tuesday, October 13, 2009

October 4th: 24 Comics Hour Day

In celebration of 24 Hour Comics Day (which was the day before) and my birthday (which was the current day), Pen Ward and I decided to each make a 24 page comic. Since we were at a bar, we drew them all on bar napkins, which we have a lot of practice with anyway. Pen's still working on his, but I finished mine up at approximately 1:23 am on the 5th. It's chock full of quadruple in-jokes, and fades a bit toward the end, but here it is:

Wednesday, October 7, 2009

Adventure Time 5

Phil and I did a ton of airship-riding, rough-housing marauders a couple weeks ago for "Memories of Boom-Boom Mountain", an episode of Adventure Time that's in the works.

All of mine (I think... there were a lot) are below, and you can see some of Phil's over here, on the show's production blog or even more buried somewhere on the Flickr page.

Monday, July 27, 2009

Of Ice and Men

This one's a few months old. I'm pretty sure I haven't posted it yet. It was for The Common Review.

Saturday, July 25, 2009

The Wave

A new one for ESPN magazine for an article about "the wave".

Saturday, May 16, 2009

birthday drawing

James Baldwin

From a photo accompanying a New Yorker piece a few months back (with a little bit of Beyonce thrown in).

Wednesday, April 29, 2009

Adventure Time 4

Some more of my concept sketches posted on the Adventure Time blog:

Tuesday, April 28, 2009

Sunday, April 26, 2009

Wednesday, April 22, 2009


Many of the people I paint have either extra facial features or whole extra heads, or both. I've done this as a way of trying (in a maybe too literal way?) to get the figures to express multidimensional emotions. For example, a face with one large smiling mouth and one smaller, less visible, frowning mouth can express hidden fears and reservations within a broader positive feeling.

The trick though, and what really interests me, is including extra features in a face without upsetting the sense of recognition and familiarity within the viewer that is generally evoked by an unmolested image of a human face.

The way I do this is by creating a hierarchy of features - subduing, scaling, or camouflaging duplicate features so that one face becomes dominant and immediately recognizable, while other features or faces are de-emphasized and incorporated and are appreciated only after closer inspection.

As an exercise, in this self portrait I tried to paint two faces, one upside-down and one right-side-up, with the upside-down face concealed as unobtrusively as possible (apart from the overly rosy cheeks) within the right-side-up.

Wednesday, April 15, 2009

Tuesday, April 7, 2009

Adventure Time 3

Here's a few more concept sketches from over on the Adventure Time Production Blog.

There's a couple of Marauders, some various little dudes, and a wildlife assortment.

Wednesday, April 1, 2009

Tuesday, March 31, 2009

Adventure Time 2

Here's some of my rough character/creature sketches that just went up on the Frederator Studios Adventure Time Production blog. There's a few more drawings on their post, plus you can see a lot of Dan "Ghostshrimp" James' nice backgrounds over there. Check it out.